Sunday, 24 March 2013

Update : )

I have given up on Z-Brush as was encountering problems and to save time i have resorted back to Maya
The problem was when i attached the blend shapes to the original the mesh kept offsetting when i used the shapes here is a quick clip of my problem.




i solved the problem by going to the outputs of the original mesh and dragging the blend shape node and putting it under the skin cluster node as shone below.

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