Saturday, 27 April 2013

Animation Update CROC!

For this shot i had to rig a jetty, to rig the jetty i used a lattice deformer and clusters and then created controls for the clusters to make it animator friendly.









Animation progression:


Shot 26

Animation progression. in this scene the hunter shoots the croc with the crossbow.





Shot 28: this shot shows the hunters reaction to the croc actions in the shot above


reference for jetty to show what action i am trying to achieve.




Friday, 19 April 2013

Animation Update : )

shot 14- the getaway scene.









i used this short animation as reference for the movements of the van. the van in krokodi is quite similar in the sense it is bouncy and cartoon like.

Friday, 12 April 2013

Animation update : )

Shot 7 & 8





To create the movements on the poster for this particular shot i constructed blendshapes. Exploring the Bend deformer in Maya i was able to create the blend required to give a realistic bend at the corners of the poster.


some reference material i used to help me get an understanding of what the paper will have to achieve.









Saturday, 6 April 2013

Animation Continued....

Update on my animation: Shot 6

Dee Movement



Added Hunters Movements




U-V mapping of poster




Too create the paper movement created a rig that enable the poster to be bended from one corner to the other.



















I have created a quick video showing the paper movements:


Monday, 1 April 2013

Hitting the animation HARD!

As i am lead animator and the only animator in the team i have been hitting the animation HARD!  my next scene involves the hunter approaching the van and then looking at the poster to try and compare Dee and the croc that's on the poster.

Here is a couple of playblasts so you can see my progression: (Dee walk past screen)


Introducing the Hunter:




Update : )

Here is the finished Icosahedron for the graphic student.