model playblast:
Sunday, 31 March 2013
Update. : )
I was asked by a 4th year graphics student to model him a 3D Icosahedron and have it transparent and rotating. To model the shape i created the triangle shape then duplicated them and made them fit the shape.
Friday, 29 March 2013
Wednesday, 27 March 2013
Tuesday, 26 March 2013
Update : )
After a couple of weeks of fine tuning the blend shapes i have completed them, there not the best but they will have to do.
Sunday, 24 March 2013
Update : )
I have given up on Z-Brush as was encountering problems and to save time i have resorted back to Maya
The problem was when i attached the blend shapes to the original the mesh kept offsetting when i used the shapes here is a quick clip of my problem.
The problem was when i attached the blend shapes to the original the mesh kept offsetting when i used the shapes here is a quick clip of my problem.
i solved the problem by going to the outputs of the original mesh and dragging the blend shape node and putting it under the skin cluster node as shone below.
Update : ) Z-Brush blend shapes.
Here are my attempts in Z-Brush. but i seem to be having problems attaching them to the original character mesh.
Z-Brush Blend Shapes Video
i also previously modelled some in Maya before trying out Z-Brush
i also made two mouth shapes for the hunter character
Tuesday, 19 March 2013
Update : ) Blendshape progress
i have been exploring in maya the soft modification tool along with the soft modification and reflection tool to help me model blend shapes easier.
i have been also advised by super talented team member Carlo Kosongo to try and model my blendshapes in Z-Brush so i am going to have a go at that and will post an update soon,
Update : ) Blend Shapes!
I have been given the job of creating blend shapes for the character 'Dee'. I have never attempted to sculpt blend shapes before so it will be a challenge. to assist me in my work i have been studying facial expressions using a book from my local library, i also have some sourced reference material of my own. after some discussions with my team i have learned how to duplicate the head and correctly apply them to the character.
here are some of the material i have been using to help me.
here are some of the material i have been using to help me.
The black an white images are taken from a book on facial expressions that i found surprisingly useful as the woman featured had certain aspects of there face similar to that of Dee's
i used this image along with others of rihanna to help construct the mouth shapes.
i also used myself for reference :(
Tuesday, 12 March 2013
Update : )
Wednesday, 6 March 2013
Update : )
the duck rig i have took a similar approach to all my rigs but just altering the skeleton to be able to fit the Duck, here are some reference images i have used to understand the skeletal structure of a duck/bird.
i have rigged a second character a duck that has recently just been added to the film it has to be able to string a guitar.using the material of the structure of the duck i was able to use this information to assist me in completing the duck rig. i took into consideration the model of the duck and used my knowledge gained from the previous rigs .
Tuesday, 5 March 2013
Update : ).
As i mentioned earlier i have been rigging the farmer character. i have been exploring how to rig a foot, through my research i came across a fantastic easy to follow tutorial on the this blog (http://patimrie.blogspot.co.uk) by following this tutorial along with digital tutors i was able to construct the foot with no problems.
i encountered some problems with paint weighting the upper body of the farmer as there was a double mesh created by the modeller as it is to late to send it her back and have it fixed i have managed to work my way around it. it just gave me another few days work to do :(
Monday, 4 March 2013
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